5 additions that would make me excited for D&D Sigil

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As someone who has run a mostly-online 5th Edition D&D campaign for almost five years at this point, I am always on the lookout for fresh and fun tools that can make that experience more engaging for my players and, ideally, my life as the Dungeon Master easier. Initially revealed last year at Gen Con 2024 during the Dungeons & Dragons Live event, Sigil 3D VTT – formerly Project Sigil – now looks to be Wizards of the Coast’s virtual tabletop sandbox tool for players and DMs. During a recent trip to Wizards’ headquarters, I got to sit in on a hands-off demonstration of an updated build of the tool, complete with a new trailer teasing its use for one of the best tabletop RPGs. Visually speaking, I was impressed with how the software is shaping up – being built in Unreal 5.4 – but from a feature standpoint, I was left a bit underwhelmed and unsure of when I would actually use it for my game nights.

However, there is no doubt that D&D Sigil has potential. Seeing as it still has plenty of development ahead, I have put together a list of five features that I would love to see implemented into the software – features that could turn this Sigil skeptic into a Sigil stan.

1. Model imports from similar software (Hero Forge, Dungeon Alchemist, etc.)

An adventurer armed and armored using the miniature maker function of Project Sigil

(Image credit: Wizards of the Coast)

As lovely as the existing systems may be, features like character model creation or structure building are things that other applications and services have been doing for quite some time. While I think these are cool features to have built-in, it would be brilliant for Wizards to give players a bridge to import character models from, say, Hero Forge or Titan Forge, or structures from Dungeon Alchemist – tools they may already be comfortable with or have an existing library of assets in. Regardless of how powerful the tool ends up being at launch, Sigil will be entering an environment where these features already exist. It would be great if it rewarded players for their experience with other software rather than forcing them to learn something brand new that serves a similar function.