D&D is the secret ingredient in my new deck-building strategy game obsession, and it’s got me going John Wick on evil wizards

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Meet Emma de Beauvais, a burly strongwoman leading a party of medieval mercenaries in endless battles against ruffian rogues and sorcerous ne’er-do-wells for gold and glory. Her ability to bare-knuckle brawl is governed by a deck of cards, and I’m doing everything I can to draw Head Smash every time. Sure, the 10 damage plus 1 damage per combo is nice, but I keep using it just because it feels cool to slam heads against walls and tables, John Wick-style.

Knights in Tight Spaces is a deckbuilding tactics game, and if the idea of a turn-based strategy title where your cards determine what hand-to-hand moves you can use sounds familiar, you might’ve played the previous game from developer Ground Shelter, Fights in Tight Spaces. The follow-up, appropriately titled Knights in Tight Spaces, trades the slick action film aesthetics for a fantasy vibe, while keeping the deckbuilder-meets-tactics game basics intact. In fact, if you play purely as a brawler like Emma, Knights in Tight Spaces might feel like little more than a medieval reskin of its predecessor.