My first Den of Wolves heist, from Payday’s creators, has me dropping plasma shields and brain-diving with teammates to steal minds: “We’ve been refining this formula for over 20 years now”

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10 Chambers was founded in 2015 by Payday creator Ulf Anderson. Recruiting a boss battle-worthy collective of nine of his most formidable friends and collaborators, each chamber represents a different co-founder. A decade later. The unexpected success of 2019’s co-op horror shooter GTFO has seen the smoking gun of an FPS studio balloon into a team of over 100. Yet while many expected 10 Chambers to double down on the success of the 2.5million selling GTFO, the Swedish studio is instead returning to the heist genre its founders pioneered. Enter Payday’s sci-fi spiritual successor – Den Of Wolves.

“This game has been in Ulf’s mind, since a few months into the production of the first Payday,” explains 10 Chambers co-founder and audio director Simon Viklund. “Quite early in production of the first Payday game, we realised that [we] can’t do this and that, because of the contemporary setting. So Ulf put Payday in the future, as a concept […] for 10 Chambers to do.”

Future plans

Aiming down sights with a yellow shield ahead in Den of Wolves

(Image credit: 10 Chambers)

While the aesthetic of this neon-drenched dystopia invokes CD Projekt Red‘s fictional Night City, 10 Chambers’ latest is actually set on a very real island just Northwest of Hawaii – Midway Atoll. In Den Of Wolves’ fiction, 2030 saw the world as we know it plunged into chaos. Hackers led an unprecedented suite of AI-driven attacks, with no asset or data left safe from the civilization-destroying cyber warfare. With the world in ruins, and global governments brought to their knees, the richest corporations banded together to offer survivors an AI and regulatory-free safe haven – Midway City.

Key info

Developer: In-house
Publisher: 10 Chambers
Platform(s): PC
Release date:
TBC