Anarchitects Hands-On: Creatively Chaotic VR Multiplayer Sandbox

Share

Free-to-play VR/MR multiplayer sandbox Anarchitects has enjoyably chaotic potential. Read on for our full impressions.

Squido Studio made little secret of its inspirations when it announced Anarchitects last month. Reminiscent of Roblox’s approach to user-generated content (UGC) with the creative freedom of Garry’s Mod, it’s not what I expected from the team following its 2023 VR platformer, No More Rainbows. That’s certainly not a bad thing, though. After a half-hour demo, the comparisons are justified.

I tried a pre-release build on Quest 3 during GDC 2024, where I was joined by two members of Squido Studio. Anarchitects uses mixed reality for building levels, showcasing this world as a resizable floating area in your living space. Using MR means I could focus more clearly on the map when adding new items. Pressing X to swap between MR and the fully immersive VR mode makes this straightforward, and creators are represented as giant avatars looking down on the world.

Objects take a pleasing physics-based approach to weight that further enhances immersion and UGC’s potential creates a recipe for chaos. You can drop any item from the menu into this fully immersive world, and I mean anything. You can drop cars onto the highway of a pre-made small town to go racing or scatter endless explosive barrels and murderous drones to liven up the scene.

Usable objects are freezable in set positions without removing their functionality. One completely spur-of-the-moment decision saw Squido freeze guns mid-air, and I gradually used them to climb toward a hot air balloon. I quickly realized that pressing the Touch Controllers’ triggers still fires them. Did I mention that nothing prevents weapons from hurting you just because you’re wielding them? I discovered this the hard way.