Former Bethesda designer says the studio’s infamous loading screens are “a necessary bane” of how it makes RPGs, whether you’re playing Oblivion Remastered, Starfield, or Skyrim

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Bethesda loves a loading screen. You may be getting reacquainted with that if you’re playing Oblivion Remastered, but they’ve been in heaps of the studio’s previous games – Starfield, Skyrim, you name it. While other developers have cracked more seamless experiences in their open-world RPGs, though, one former developer says the House of Todd is unlikely to follow as loading screens are “a necessary bane of the existing of Bethesda since time immemorial.”

Bruce Nesmith – who has worked on everything at Bethesda from Fallout 3 to Starfield – says segmented areas and loading screens are essential to how Bethesda makes RPGs as it allows for the tracking of things like item placement in an area and other details that remain long after you tootle off.