I’ve learned nothing from horror, so when this Lovecraftian RPG asked me to hold a ritual in a spooky mansion, I was ready and waiting with candles

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The Horror at Highrook has the allure of a single-player board game, a Lovecraftian mystery I was able to pick at on my desktop while enjoying a big mug of cocoa to keep the terrors at bay. Yet, it uses its digital nature well, revolving around moving cards around the manor to initiate timers that’d just feel a little odd if you were doing it in real-life, hunched over waiting for an hourglass to run out all alone. (Ever tried single-player Pictionary?)

This card-based mystery comes from Nullpointer Games (and published by Outersloth), and revolves around a group of investigators from disparate backgrounds coming together to investigate a creepy manor where a family has disappeared with nary a trace. From mechanists to occult scholars – there’s a touch of the weird and plaguepunk to each character. The scant evidence the group do find point to some odd rituals, and the only way they’ll be able to find out what happened is by – perhaps unwisely – retracing the occult magic that seems to have made things go awry in the first place.

Card out of space

Mecanist Astor talks about the chapel in The Horror at Highrook, positing that it has been used for a ritual recently

(Image credit: Nullpoint Games)

The Horror at Highrook asks you to spend several hours essentially looking at the exact same thing – the manor itself is a big board game grid where each room is made up of tiles. While many rooms are locked at first, you’ll eventually end up moving your cards between each room liberally as you juggle resource gathering with ritual prep by the end of the game.